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   <TITLE>Tremor II Manual</TITLE>
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<H1><CENTER><FONT SIZE="+1">Tremor II Manual</FONT>
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<P>Tremor II is a game of action, death and destruction- but most of
all, destruction...<br>
The objective of the game is to find your way to the exit, signified
by a dark hole in the ground. There are many obstacles on the way, of
course. If you prefer to play with a friend (which is highly recommended),
Tremor accommodates up to four people (at which point the keyboard becomes
rather crowded...). At this stage, the choice is yours- whether to kill
one another and compare rankings, or co-operate to reach the exit...</P>

<P>This is a <a href = "keys_table">link</a> to a tabulated, pretty, keys table. In case you are among the poor souls limited to reading this with a table-unaware browser, <!-- or even a text editor! heaven forbid! --> I here supply a <a href = "keys_pre">link</a> to a text version of the same thing.
<H3>Other game keys</H3>
<p>To access these special keys, press the left-hand <EM>Ctrl</EM> button</p>
<ul>
<li>F10 or R: This restarts the level</li> heelo
<li>Q: Quits the current game, and goes to the title screen</li>
<li>Space or P: The game is paused, and you can check your scores</li>
</ul>
<p>Escape can be pressed, preferably with left=hand Ctrl, but the consequences are not necessarily constant. (i.e. save work before playing)</p>


<H3><FONT SIZE="+1">
<HR>
The Status Bar:</FONT></H3>

<P>In fact, the status bar in Tremor2 is more of a status
column. It's that section to the right of the view screens.
At the top, there is a display of the number of holes
that must be filled and crowns that must be collected.
<P>The status bar is a series of readouts for each player-
the players are listed across the top, with their current
information listed in a column under the appropriate name.
The information given (as indicated by the icons to the
left of the bar) corresponds to:
<p><b>Red Heart:</b> How healthy (out of 100) your player is.
80 is the level at which they start.
<p><b>Trigger:</b> A picture of the weapon you are currently
using, which affects:
<p><b>Power Meter:</b> The amount of ammunition you have in
the currently selected weapon.
<p><b>Flame Types:</b> A picture of the flame type you are
currently using. A small bar to the right indicates how many
shots you have left with that flame type if you are running
low.
<p><b>Bonfire:</b> The range you have with the current weapon.
This determines how many squares the flames fired by your
bombs will travel, amongst other things.
<p><h3><font size="+1"><hr>Useful Information:</font></h3><br>
The title screen which you see when the game starts is fairly
self explanatory. To alter the players playing, click on their
boxes.  Clicking the <u>level</u> button lets you
type in a level password, and then press return. The password
for each level is given
to you on the intro screen when you get there- if you want to
go back to it, write that password down. Also, during the game,
try pressing Ctrl-Space (left control only). That gives you
the current scores, like those you get when you finish a level.
It also pauses the game, if that's what you want to do.
Ctrl-F10 on the other hand (left control again) will restart the
level, in case you've made it impossible to complete somehow.
If you want to quit the level, hold Ctrl-Q down...<p>
<p>And for a sort-of-useful gadget, you can change the volume
by clicking along the bottom of the screen.  Amazingly, when
you quit the game, the original volume is returned!</p>

<H3><FONT SIZE="+1">
<HR>
Weapons:</FONT></H3>

<P><b>Bomb:</b><br>
<IMG SRC="Images/Bomb.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
The basic weapon. It is unique because the number of
bombs you have is not depleted by using one. Instead, when
you use it, you drop a bomb where you are standing, and the
maximum number of these bombs you can have in existence at
any one time is determined by the number you possess. When it
goes off, whether because their fuse has run out or because
they are hit by flames from another weapon, they shoot
tongues of flame in four directions. You start the game with
one bomb.

<P><b>Flame Thrower:</b><br>
<IMG SRC="Images/Flame.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
A handy flamethrower. Shoots a tongue of flame ahead
of you when it's fired.

<P><b>Grenade:</b><br>
<IMG SRC="Images/Grnade.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
Shoots a projectile ahead of you when fired. When the
projectile hits something, or its range runs out, it
explodes like a bomb- watch out, because the flames will hit
you if you're still in the way!

<P><b>Zone Grenade:</b><br>
<IMG SRC="Images/ZGren.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
Like the grenade, but when it explodes, its flame covers a
wide circular zone, whether walls are in the way or not.
Effective for rooting out players in hiding.

<P><b>Scatter Gun:</b><br>
<IMG SRC="Images/Scat.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
Again like the grenade, but as it travels, it shoots bullets out
to either side. Particularly nasty in large numbers.

<P><b>Nuke:</b><br>
<IMG SRC="Images/Nuke.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
Like a bomb, but it has a much longer fuse. When it
explodes... well, you'll see. The explosion will pass
through walls like the Zone Grenade. Because it doesn't use
it, this weapon will not deplete your flame type.

<P><b>Cluster Bomb:</b><br>
<IMG SRC="Images/Cbomb.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
Without a doubt the most destructive weapon, both to you
and to the enemy! Acts like a grenade with guaranteed Omega
power (see below) and unlimited range. When it explodes, it
sends off <U> four grenades</U> and often extra cluster bombs
as well. The resultant explosion can last quite a while. As
with the nuke, this weapon doesn't deplete your flame type.
All true blue Tremor2 players sold their grannies to get
hold of one ages ago...<P>

<H3><FONT SIZE="+1">
<HR>
Flame Types:</FONT></H3>

<P><b>Normal:</b><br>
The standard flametype, of which you have an infinite
supply. Does fairly minor damage.
<P><b>Nitro:</b><br>
Slightly enhanced flames which will destroy even fortified
earth with one shot. They also inflict a little more damage.
<P><b>Electric:</b><br>
As Nitro above, but is not stopped by things it destroys.
Great for excavating large areas of earth.
<P><b>Vortex:</b><br>
Purple flames able to destroy pillars as well as normal
earth. Able to kill people with one shot- if they stand
still for it!
<P><b>Omega:</b><br>
The nastiest flames around- Combining the powers of
Vortex and Electric, they can destroy pillars and keep going!

<H3><FONT SIZE="+1">
<HR>
Assorted Items and Scenery:</FONT></H3>

<P><b>Range bonus:</b><br>
<IMG SRC="Images/Range.jpg" WIDTH=25 HEIGHT=25 ALIGN=bottom>
A fairly common sight, the range bonus (surprisingly
enough) lets you increase your range by one point when you
pick it up.

<P><b>Dirt Walls:</b><br>
<IMG SRC="Images/Dirt.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
A standard obstruction. Some are fortified, and need a few
shots to break them down.

<P><b>Health Recharger:</b><br>
<IMG SRC="Images/Hrchg.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
Stand here and watch your health go slowly back up to
100. Beware though: the recharger will protect you a little
from attacks, but you can still be killed here!

<P><b>Backpack:</b><br>
<IMG SRC="Images/Bpack.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
Pick one of these up and your health will shoot up to 100
instantly. In addition, because you have discarded your old
backpack, your arsenal will be wiped and you will have a
healthy selection of weaponry. This is a good thing if you
have just started, or are low on equipment. It is not so
good (of course) if you have more nukes than Iraq.

<P><b>Weapon Recharger:</b><br>
<IMG SRC="Images/Wrchg.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
Like the health recharger, this will dispense limited
amounts of weaponry to the user at a slow rate. Handy when
the other players have taken all the bonuses.

<P><b>Beacon:</b><br>
<IMG SRC="Images/Beacon.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
You like this area? Find yourself a beacon then. Not only
will you get yourself 100 health if you walk onto a new one,
but next time you die, you will find yourself here. You are
also invulnerable standing on one, so all in all, it's a nice
place to hang out.

<P><b>Fixed Guns:</b><br>
<IMG SRC="Images/Gun.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
As is government policy, the levels you'll be in
contain strategically placed guns which regularly fire
bullets in all four directions. The flame type of the bullet
depends on the gun. The guns can also detect movement, so
will shoot if you enter their fire corridors. The guns have
one weakness: if all four sides of the gun are obstructed with
walls or rocks, it tends to blow itself apart.

<P><b>Rocks and Holes:</b><br>
<IMG SRC="Images/Rock.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
The levels are strewn with rocks which can be pushed
around. (Pushing a rock on top of other players is a good way
to kill them outright...) There are also holes in the ground
which obstruct your movement. Pushing the one into the other
fills the hole up, thus removing both blockages. In some
levels, holes must be filled before the exit will open.
These 'must fill' holes can be distinguished from 'may fill'
holes by the fact that the 'may fill' holes have red spots in the
centre.

<p><b>Crowns:</b><br>
<IMG SRC="Images/Crown.jpg" WIDTH=25 HEIGHT=25 ALIGN=left>
Last but not least, most levels contain crowns, all of which
must be collected before the exit door will open for you.
<p>
As you might have guessed, there are many other things
around, but you'll have to work out what they do for yourself...
<hr>
<a href="index">Return to index</a>
<hr>
&copy; Giles RC Morant &amp; Laurie Cheers<br>
31st January 1998
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